An alchemy lab modeled in Blender with Eevee. All assets were created by me, not including the textures.
Manananggal
I helped my brother develop a game in UPGE based on Filipino mythology. I designed some of the low poly assets and textures as well as the Manananggal. I included a fifteen-minute sketch of the creature as well as the texture paint, an in-process modeling video, and the in-game model.
The Guraga
The Guraga is a fictional creature I made as a potential character in my Capstone project that takes place in Purgatory. The Guraga is the oldest living resident of Purgatory who grew into a monstrous being but still maintains sanity.
For the process, I first blocked out the shape with spheres, connected them using the boolean modifier, and then used the multiresolution feature on Blender to sculpt a high poly model. I then retopologized and texture painted the model, later bringing it to Mixamo to rig and then added a facial rig later.
Medieval Chandelier
Medieval chandelier on Blender utilizing curves and textures.
Kokeshi Doll
Johnstown 250th Anniversary Torch
This is a bronze torch I created for my dad's project, which was designing a celebratory torch for our county's 25oth anniversary. The prototype is in Blender. My dad is an ornamental ironworker/artist who will be making it in real life out of bronze.
Miscellaneous Projects