An alchemy lab modeled in Blender with Eevee. All assets were created by me, not including the textures.
Manananggal
I helped my brother develop a game in UPGE based on Filipino mythology. I designed some of the low poly assets and textures as well as the Manananggal. I included a fifteen-minute sketch of the creature as well as the texture paint, an in-process modeling video, and the in-game model.
Maphaestes
Maphaestes is a character I created for my capstone project. He has gone under various iterations and changes, but his lore has changed to a demon who rules over the realm of Purgatory alongside the angel Fellhall.
For the process, I first blocked out the shape with spheres, connected them using the boolean modifier, and then used the multiresolution feature on Blender to sculpt a high poly model. I then retopologized and texture painted the model, later bringing it to Mixamo to rig.
Medieval Chandelier
Medieval chandelier on Blender utilizing curves and textures.
Kokeshi Doll
Johnstown 250th Anniversary Torch
This is a bronze torch I created for my dad's project, which was designing a celebratory torch for our county's 25oth anniversary. The prototype is in Blender. My dad is an ornamental ironworker who made it in real life.
Miscellaneous Projects